Looking for some clarification on piercing damage. I’ve been using it as something that ignores armor. I’m gm’ing and the fighter has 2 piercing damage. She rolled 6 on her damage roll against an enemy with 2 armor. My end tally of damage was 6. 6-2 armor for 4 damage +2 that ignored armor. Players had fun and couldn’t care less but it’s bothering me that I don’t think I’m doing this correctly.

# Looking for some clarification on piercing damage.

Looking for some clarification on piercing damage.

That’s how I roll and the other GM I played with in the past also did it this way. I think youre doing it right.

According to the rules:

n Piercing: It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack.

You’re doing it right.

Yochai Gal You are right, but i don’t think that’s what he was saying. I think he was saying. If i understand Mario Morales’s wording, he was applying damage as normal, and then adding the piercing damage as if it ignored armor.

I think your outcome was right, but I think there’s a better way to think of it. If I roll 6 damage with 2 piercing against somebody with 2 armor, I think 2 armor-2 piercing = 0. 6 damage- 0 armor = 6 damage.

(This becomes important if they have only 1 armor, for example. 1 armor- 2 piercing means 0 armor, for the same 6 damage–not 7 damage.)

Carl Gerriets OK. That’s exactly why I wondered. So piercing isn’t damaging by itself, it’s more like a measure of how far through the armor you get with your attack.

Mario Morales that’s a good way to think about it