So… Inglorious. For those of you who have seen it, what did you think of it? Did it live up to your expectations?

So… Inglorious. For those of you who have seen it, what did you think of it? Did it live up to your expectations?

So… Inglorious. For those of you who have seen it, what did you think of it? Did it live up to your expectations?

I think I was looking for an extension of the steadings and into warfare in more of a story mode than a wargamey mode and I felt a bit turned back from it. Am I the only one? If not, have you tackled war and domain management in your DW games at all? What did you do? How did it work?

I keep wanting to “fill this gap” with some ideas, but rather than rush forward (as I’m often apt to do), I thought I’d start by seeing if anyone else is interested in this? If so, do you have any do’s and don’ts?

6 thoughts on “So… Inglorious. For those of you who have seen it, what did you think of it? Did it live up to your expectations?”

  1. From the DW KS comments on the last update, 13 June 2016:

    “Is this ever coming out?” 30 December

    “Eric: yep, it will. We’ve incorporated all Inglorious changes and are just in the laborious process of production. We work mostly with part-time artists so we try to be respectful of their schedules and let them do things on their own time. Once we have everything we’ll send it out.” 3 January

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