OK perilous delvers… I’d like to hear your thoughts on common and unique areas for dungeons of the type, “Source/Portal”.
OK perilous delvers.
OK perilous delvers.
OK perilous delvers.
OK perilous delvers… I’d like to hear your thoughts on common and unique areas for dungeons of the type, “Source/Portal”.
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Tables for common and unique area suggestions would be a great addition to FotF2e (if it’s going to include the dungeon delving stuff from PW).
Sounds like you want my planar tables? They’re a bit rough still, though. I can try to post them this weekend or next week, maybe.
Common
Stone passage
Slanting passage
Rubble-choked room
Ruined gallery
Spiral stair
Fissure (natural defile leading into surrounding rock)
Unique
The Warrens
Delvers’ Redoubt
Grave of the Guardian
Sealed Chamber
The Archway
David Perry, one of the players in a group I GM for has done some amazing d12 tables of common and unique areas for each dungeon type. I’ll ask if he wants to share them here. He asked me to provide some more insight about “Source/Portal”
The thinking was source of magic/power/evil and/or housing for a planar portal/gateway.
The portal is a giant, geobiological pore; strange ‘soil’ made of densely packed globules gives way to tunnels buzzing with spherical creatures whisked too and fro by strong air currents.
J. Walton I would enjoy seeing those, for sure.