Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before. One guy forgot and has another obligation but everyone else wants to play and we’re all busy and I don’t want to wait ANOTHER WEEK to get started. Would it be cool if we started with three people and just added him in later? if so how would we go about setting up his bonds since he’d have to appear in the fiction and couldnt just begin with them in the middle of where ever they end the first session. Thanks yall!
Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before.
Question: I’m supposed to start GMing my first game of DW with a group of friends who haven’t played before.
I run a game at work with pretty variable attendance. Honestly, we kinda just pretend the missing people never existed, and throw them in wherever it makes sense when they come back. I don’t think that discontinuity is really such a big detractor, and it’s easy. I don’t have to play PCs as NPCs, and we don’t have to wrangle the fiction too badly.
I suspect you’d be fine if you did the same; just pretend he was there for the first session, and get to playing.
I have run two games before where a new player came in two or three sessions down the line. In both cases I started the action with the new player in some kind of situation and the existing players busted in and helped him out.
You can do this with your new player, then build his bonds based on how the session goes.
I dig it. Thanks guys!
I’ve done this before. Not much issue at all. If bond are used up, you can just make more, as bond develop anyway in play.
Maybe do a Funnel World game and have the survivors meet up with the new players!
It could still be someone they know, even if they show up later. Just leave some bonds blank and slot them in. If attendance is going to vary on the regular, consider using Flags instead.
Yeah, definitely possible. You could go with ‘the characters are meeting the other character somewhere’ and give the missing player a custom “love letter” move that addresses what they were doing that took them away from the party and the roll determines how successful they were. Or you could go with something like ‘the characters are trying to rescue the other character from something’.