Another poll for my spell compendium!

Another poll for my spell compendium!

Another poll for my spell compendium! I’m writing the Wish spell and need to know what everyone thinks. Should it have a list of effects it can produce, or should it be open to any wish? The spell mentions how dangerous it is, since the outcomes can be disastrous. I feel like that would be more true if there were no limitations to what someone wishes for. Let me know what you guys think!

13 thoughts on “Another poll for my spell compendium!”

  1. Does the spell involve invoking a genie or some similar entity? Perhaps a set of options, like

    -The genie’s purview is broad

    -The genie’s power is unlimited

    -The genie is not malicious

    Choose two when learning the spell. As in, you’re learning to summon a particular wish-granter.

  2. Mattia Bulgarelli It could be used for that. It will be in a collection of spells intended to be used by GMs for when they want to award a spell to a spell caster for fictional reasons. If a GM wants to introduce that kind of thing into a game, whether via an ancient tome or the wizard binding a genie, then this will give them an idea how to use such a spell.

  3. Mark Weis As I currently have it, the spell itself warns of the danger of casting it. The GM who puts it in their game should also take into consideration what the implications of such a spell could be, even if it isn’t attainable until level 9. I even considered making it the only level 10 spell in the book.

  4. Jeremy Strandberg I’m trying to give more classic D&D magic options to casters. Of course it’s up to the GM to decide whether or not to put it in the game. I may end up just making it a “Legendary” spell that you can only gain if you manage to bind a genie or djinn. Or find out their true name. Imagine having that in your campaign front!

  5. Jeremy Strandberg​​ Ritual is an involved and potentially time-consuming process, but the Wizard knows the price of what they want up front and can weigh their options. Wish is a quick-and-dirty gamble where you don’t know how or how badly the universe is going to screw with you but you’re proud or desperate enough to risk it anyway. They’re narratively divergent.

    I’m not a fan of “it’s okay that this move can do literally anything because the GM is supposed to complicate things every time you use it even when you roll a 10+” moves, so I don’t like Wish. But that’s why it’s different enough from Ritual that they can both exist.

  6. It’s a wish spell. Let it be unlimited. Just tell the caster that magic comes at a price and it has to come from somewhere. So if they wish for 1000 coin, it could happen but it just so happens to come from a collection from poverished town and just happened to be all the money the town had. So while you got rich a whole town is probably going to starve or get in trouble with a lord who was supposed to receive that money for their taxes.

  7. T. Franzke​: but Ritual has built-in restrictions. The GM is required to add a short list of conditions, plus the mandatory requirement ‘needs a Place of Power’ (can’t remember the exact name in the English version).

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