Hey all you Dungeon World-o-philes!
In the last session of my home game, my 11 yr old son’s wizard (he’s 5th level) was taken to 0 HP, but made his Last Breath roll. The “killing blow” was an ice mephit’s essence freezing his right hand. We stopped the game after the roll, but we’re picking back up tonight.
My question – I’d love to have something “weird” going on with the wizard’s right hand, some kind of cold-based power or effect. More flavor than mechanical. What are some suggestions?