I have several things I’d like to discuss / get feedback on, but I don’t want to be a hog, so I’ll post one a day…

I have several things I’d like to discuss / get feedback on, but I don’t want to be a hog, so I’ll post one a day…

I have several things I’d like to discuss / get feedback on, but I don’t want to be a hog, so I’ll post one a day until I exhaust my curiosity.

Today I want to give an update. I have posted before about my son being interested in a mini-game in the form of a card game. I made a game that I thought was interesting (it was based on a deck building game called Star Realms). He thought it was cool, but lost interest because it was another game he had to learn (I was teaching him how to play DW at the same time).

So I told him I’d think about it and revamped it into a game that mimicked DW: Monsters have a stat with modifier (ex: STR + 2) and maybe two, depending on “card rarity”, and a couple moves based on the moves they have in the bestiary.

Ogre, for example, I gave STR + 2 and two moves: Destroy Something (roll + STR) to destroy items, artifacts, etc. and Hack and Slash (roll + STR). It’s damage is also as listed in the bestiary (d8 + 5).

A wizard character may have an INT + 2 (or be less powerful, with INT + 1), with moves that are spells.

He likes this version of the game MUCH more because it’s like the game we’re playing AND it informs him about the DW. I gave him the Ogre card as part of his “starter deck” and he loves how powerful it is. Later, outside of the card game, I had an ogre tramping through the forest and rather than engaging with it he hid because he knew it could do 6 to 13 damage to him (as a wizard he has low hp). Yeah, that’s really meta, but he LOVES it and finally asked how he could get a particular card, which will be the focus of our next session!

3 thoughts on “I have several things I’d like to discuss / get feedback on, but I don’t want to be a hog, so I’ll post one a day…”

  1. Oh damn that’s a really good idea. I might suggest even removing the stat and just giving them a number (Ogre +2). It makes it slightly easier to compare, say: Ogre +2 that can deal d8+5 damage, to Wizard +3 that can deal 2d6 damage.

  2. Damian Jankowski​​​ I can’t find it now, but the original discussion was some time in December I think. Lots of great feedback there.

    Aaron Griffin​​​ I may end up going that way for simplicity, but I’m envisioning a character with 2 stats that has moves that use each of them. STR + 2 and DEX + 0 for example. The moves would be Hack & Slash (STR) and Dodge (DEX) to take no damage. It DOES add complexity. What do you think? 

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