I typically can’t come up with very many good unique ideas, so I read everything I can get my hands on that’s RP related. Other RP products often give me great ideas for new moves, settings, etc. that I can port into a DW game.
Right now I’m reading Shadow of the Demon Lord by Robert J. Schwalb.
One of the things I really like is the Clockwork ancestry (ancestry is race in SotDL).
1) I’ve seen the Clockpunk Playbook on DriveThruRPG, but are there any other, similar playbooks I can look at, either to use or as inspiration to create my own?
Something else I like a lot (and keep in mind that I’m still only on chapter 1) are the tables of interesting things (there are six d20 tables for “interesting things”). Some are not very interesting (IMO), such as a 10-pound bag of flower, or a bar of soap. Some are REALLY interesting (again, IMO) such as A music box that plays a sad, sad song and A stalker who follows you but flees when you approach. (Note: as I write this it occurs to me that a bag of flower may be interesting to a Thief for finding secret doors, and bar of soap could come in handy in some situations too). Some things on the list are personality based: A lifetime of regrets and A fondness for the bottle.
I’m going to start asking my players what interesting thing they have with them, and have the d20 tables from SotDL ready as inspiration if they need help thinking of something.
2) What things have you really liked from other games have you ported into DW?