When you spend 36 of the last 48 hours working on a new playbook, roll+CON and hand the thing over.
Meet the Arcane Warrior playbook, compatible with regular DW. My table really likes the minimalist playbooks, and so when I set out to create my own spellblade type character, I sought to ape that look — but then I saw things I wanted to add or change, so this was born.
It’s hardly perfect, but with some tweaks I may even be compelled to do the other base classes. Eventually. Print it out, fold in half, and staple together into a four page booklet — it’s cute and fits right in your hand.
As for the class itself, I probably won’t have a chance to give it a test drive until after the holidays — but what does everybody think? I wanted a spellblade type character who felt like they were really dabbling more in the arcane, with more chances for uncertainty. The others I’ve seen (and, admittedly, borrowed from) were mechanically oriented, and bordered on overpowered.
The result is something that feels like a cross between Final Fantasy XV’s Noctis and Dragon Age Inquisition’s Vivienne. Which I’m digging, but I’m biased. And exhausted.
I purposefully chose against multiclass moves because I wanted this class to feel like they were really dabbling in their own version of the arcane arts — and because I didn’t want them outshining core classes (so they can’t hit as hard as a fighter nor cast as powerfully as a mage, but their moves still allow plenty of customization and versatility).