9 thoughts on “I was listening to the Dungeoneers Podcast and they me tioned something about flags.”

  1. It’s an inverse bond. One character has a flag (like “gullible”) which effectively creates a move for everyone else in the group like “if you lie to me and I believe it, we both mark XP”.

    It’s especially useful for games where attendance is variable, since bonds to missing players tends to get dull.

  2. Rob Donoghue Interesting — I didn’t pick up that both people get XP for the action. I thought the button pusher did…I see that’s an optional rule in the text you cited.

Comments are closed.