For reasons I’ll detail in the future, I have started to use symbols and words in my descriptions of move results.
For reasons I’ll detail in the future, I have started to use symbols and words in my descriptions of move results.
For reasons I’ll detail in the future, I have started to use symbols and words in my descriptions of move results.
Have anything for 7+ ? I like the move to consistent simple terms and symbols.
Interesting. I never heard of 7+ before. Is it used anywhere in Freebooters or Dungeon World?
Huh, I always thought “on a hit” meant 7+… I could have been wrong this whole time. Anyway, the ranger’s hunt and track uses 7+, as does the paladin’s I am the Law
I see. I would just rewrite those for consistency. I don’t think any clarity is lost.
I am the Law:
(+) They choose one from the list and you take +1 forward against them.
(=) They choose one from the list:
• Do what you say.
• Back away cautiously, then flee.
• Attack you.
(-) They do as they please and you take -1 forward against them.
Hunt & Track
(=) Follow the creature’s trail until there’s a significant change in its
direction or mode of travel.
(+) As above, but you also choose 1:
• Gain a useful bit of information about your quarry
• Determine what caused the trail to end
┴ could be an option if one was ever needed, though it’s not type-able.
Are you going to be doing cards?
Michael Prescott definitely yes, among other things.
@Will D, I actually created a symbols font containing these and other elements.
oh that’s a great idea
Maezar I am using 7+ in the current version of my paladin’s Lay on Hands move, it was tricky to word it, and the 7+ allowed me to smooth it out pretty well.
LAY ON HANDS
When you lay hands on another to lend them your fortitude, place both hands upon them and roll +CON:
7+: Heal 3 points for every Conviction spent
7-9 : Choose 1 from the list below
6– : Mark XP
• Only heal 1 point for every Conviction spent
• The damage or disease is transferred to you
Points healed must be in a single ability or in Hit Points.
possibly (+=) for ‘on a hit’? I agree, one of the small parts of *W ‘game design language’ is ‘sometimes 7+ guarantees you something and 10+ gives you slightly more’
Will D, I think you could express that in “Standard Form” as follows:
10+: Heal 3 points for every Conviction spent.
7-9: Heal 3 points for every Conviction spent and choose 1 from the list below:
• Reduce the healing to 1 point per Conviction spent
• The damage or disease is transferred to you
Points healed must be applied towards a single ability or HP.
Question: You mention “disease” which is neither ability point burn nor HP damage.
Good catch – It’s a work in progress! And yes, your rewrite does make it work without 7+
Maezar it can be – but who decides on “standard form”? IMO form should accommodate what is used in the community, not change it
Ганс Андроид Certainly. I’m not by any means suggesting that this is a community-wide good idea, but it is essential for what I’m working on in the context of Freebooters on the Frontier.
You can start to understand why these symbols emerged when you read my follow up discussion here:
plus.google.com – Feel free to throw dice at me, but with our games being very campaign-oriented…