The Deck of Many Things.
I didn’t know about this, really. I come from the side of RPGs that isn’t D&D and Pathfinder, but from what I gather it’s a somewhat controversial item. Some people think it’s truly amazing, and some people seem to hate it.
Has anyone tried to make a version for Dungeon World, and if so, what did it look like?
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It looks like this: rpg.divnull.com – Whispering Deck – DivNull RPG
When you draw a card from the Deck of Many Things Roll + 0:
6- The GM makes a hard move: Suggested Reveal a new enemy, take away their stuff, seperate the party,
7-9 Choose 1: Mark XP, The next time you defeat a monster in single combat, gain a level, change your alignment immediately, gain one magic item (gm’s choice), take +1 forward on your next Discern realities check.
10+ Choose 1: Gain a level, gain a major mostly beneficial magic item (gm’s choice), +1 to two ability scores, take a move from another class,
You may choose to draw another card, but each subsequent roll is at a cumulative -1
Michael Philips you need to decide how many cards you’re drawing before you draw the first one.
Not in every version, and the press your luck element is more dwish than make a choice and suffer n consequences without intervening choices.
I’ve started thinking of the Deck of Many Things as a super-accelerated version of a certain type of play. Go into a dungeon, lose an arm, find 10,000gp – all compressed into a few card draws.
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For what it’s worth, and to add to Lester Ward’s comment, I started using the Whispering Deck in my campaign a few sessions back and my players absolutely love it.