I suspect that next week my players will have rescued the kidnap victim and will want to quickly make their way back to the village she came from.
This involves travelling through the dangerous forest it took them two sessions to pass through previously, but now they’ll just want to hurry back, so I think Perilous Journey will be applicable.
My question: how does the GM decide if ‘trouble’ happens during the Journey or not? I suppose if sometime during the next session somebody throws a 6- I could have “you will be attacked by goblins in the forest on your way back” as a hidden result, or otherwise make that decision as a GM hard move somewhere, but that doesn’t seem to fit in well with the fiction.
Am I overthinking things as usual, or are there more interesting/fun ways to trigger “trouble” during a Perilous Journey? Or conversely, to decide that there will be no trouble — I want to play fair!