My Freebooters game got cancelled for the second week in a row, sadly. But I was just telling Johnstone Metzger how much fun a Metamorphosis Alpha-inspired hack of Freebooters would be. For example, you could generate random modern characters who would wake up frozen in pods thousands of years in the future with few memories and no idea how they got there, forced to gradually explore some long-abandoned high-tech facility full of malfunctioning robots and deadly security systems (I’m not super into mutants myself, but you could have them if you liked). You could use something like the dungeon rules to generate different buildings or floors and then use something like the overland/journey rules for traveling between different buildings in the complex, discovering all sorts of things in your effort to survive and figure things out about your situation.
My Freebooters game got cancelled for the second week in a row, sadly.
My Freebooters game got cancelled for the second week in a row, sadly.
When can I expect this on DTRPG?!
Definitely agree – it’s a good idea!
Yeah, that’s been in the back of my mind for a while, too. Love to see a treatment of this.
Seems like the hardest part is generating a really good set of tables. The rest is pretty easy to adapt from what already exists.
J. Walton isn’t that always the hardest part? 🙂
J. Walton Good point. I’m not sure that any new, or even altered moves would be necessary. But the tables…well, thinking of the ship (or facility, or…) as a dungeon, of course, what would need to be different? There will still be odd places, strange monsters, various difficulties. Would they be only descriptively different? I need to get my copy back in hand and see…
Yeah, I bet you could draw inspiration from a bunch of M.A. materials and hack it together with a few other inspirations. Maybe include some Stalker-style anomalies in addition to robots and traps? Or undead monsters roaming the complex, Resident Evil-style?
It’s the details that are the hard part, especially with it being a technological setting where vast amounts of material can become available at once. Tech isn’t really like magic items in D&D. Plenty of material has been written for MA style setting though, and non-game tech writing provides even more material.
Let’s play it and see what happens!