Having fun discovering new reasons why I like this system so much. One of my players, after our kick-off session, came to me and said, “I really hate to ask this, but I have to admit, I wasn’t really enjoying the character I created. Would it be possible for me to create a different character? Hopefully that won’t mess up any of your plans too much?”
I smile and respond “Absolutely, do you have any ideas on how [your current character] might die?” We’re about to jump into a pit with a giant dragon-like creature (well at least the Barbarian did at the end of the session, so maybe the rest will follow… 😀 ), so that’s probably not too hard to arrange. I reassure him that plans are not a problem; I honestly don’t know what’s going to happen. “Seriously, it’s okay to talk about these things; we’re playing a game and the system is aware of that. It’s our story and we can choose in what directions we want to push it.” And the best part is, there’s really not much I need to change. Who knows, maybe the consequences of this death (if that’s even what happens) will set the direction for the entire campaign?
One little thing I’m secretly looking forward to, if he dies and succeeds on Last Breath, is to say “Death is willing to give you another chance, but you can choose to die anyway; if you do, why?”