# For those of us jonesing to roll a d20 again, but still in deep love with DW’s 2d6 mechanics, what do you do?

For those of us jonesing to roll a d20 again, but still in deep love with DW’s 2d6 mechanics, what do you do?

For those of us jonesing to roll a d20 again, but still in deep love with DW’s 2d6 mechanics, what do you do? Specifically, in what circumstances have you been able to use a d20 in your DW sessions?

The most obvious is to make a horribly powerful monster use it as their damage roll, the second obvious would be randowm item/effect tables.

What else can bring our beloved icosahedron, DW’s equivalent of the d12 , to greater prominence?

## 12 thoughts on “For those of us jonesing to roll a d20 again, but still in deep love with DW’s 2d6 mechanics, what do you do?”

1. Use them as character HP trackers. Or get a ton of different colors and use them as minis that double as HP trackers. Or use them to track XP earned in a session… TLDR: Trackers

2. I suppose I could write a custom move that involves rolling under their stat in very specific circumstances…

3. if you really want to use a d20, convert the target numbers to 9-, 10-16, and 17+, and before applying modifiers to rolls, sum them and multiply by 1.5 (round down)

4. (that second bit isn’t necessasary, but if you don’t do it, you might use 8-, 9-16 and 17+

5. If my reading of his DW+DCC field notes is correct, it looks like Claytonian JP has embraced the swing.

6. What Michael Phillips​ said. Just use the statistics of the d20 and convert all the moves.

Every number on a d20 is 5% for those who don’t like statistics.

You could also use two d20s to retain the bell curve and divide the result by 2

7. 6- is 41% of the curve, 7-9 is 41% of the curve and 10+ is 18% (approximately. anything that gives you about those values will work.

8. Matt I’d just play Into the Odd or DCC 🙂