Originally shared by Dwarfare Games
How would your like the Jekyll class to be? #dungeonworld
How would your like the Jekyll class to be? #dungeonworld
Originally shared by Dwarfare Games
How would your like the Jekyll class to be? #dungeonworld
Comments are closed.
Why not give the player the choice and give a move for each… like race moves.
Chris S the original idea was to do a class resembling Dr. Jekyll (hence the name) and toy with the idea of the struggle between man/science and the beast within. As I gave it more thought, I could take other tropes as the mad scientist, the creator scientist, and even some alchemy in the mix but I wanted to know what direction people wanted me to take or at least which aspect to focus on. In regards to backgrounds the idea I have is to have the player select between being a natural genius, a scientist working undercover or one that is actually part of an Academy that backs up the crazy shot you come up with.
So basically the question would be should I focus more on the mad scientist and his intentions or the scientist that through experiments can modify his body.
If the choice were mine i would say the first as the second contributes less story.
Maria Rivera here is your answer (I’ll need to find a way to have one source when I post)
I think if you wanted to make a Mad Scientist class, you should use the first two options. A Jekyll/Hyde type is something completely different in my mind
How are #1 and #2 exclusive to each other?
Maezar They aren’t to some extend but the options are there to see what people would like me to focus more on.