This is a compendium class I wrote after picking up the Medium randomly at a Pathfinder game at PAX West. I found the idea of channeling spirits, and choosing specific types when you did, pretty cool. Special thanks to karaktakus from the RPG Talk Slack Dungeon World (https://roleplayinggames.slack.com/messages/dungeon_world/) channel for helping and providing feedback.
The Medium: https://github.com/Vindexus/DungeonWorld/blob/master/classes/medium.md
I’ve hosted it on GitHub so feel free to edit the file and suggest changes.
Some issues I’d like to fix:
– Add more spirit types based on charisma, stealth, or knowledge
– Make it clearer what spirit types are
– Have the spirit type you start with be based on the spirit that gave you access to the compendium class
– Maybe some more advanced moves
– Add another negative option to the 6- result on Retain Stability
https://github.com/Vindexus/DungeonWorld/blob/master/classes/medium.md
Very cool!
I would change the healing domain to fit more in line with the others. Maybe +1d8 hp and +1 instability?
Question: when the spirit is forced out by a 6- result, does your instability revert to 0?
Good suggestion, added here: https://github.com/Vindexus/DungeonWorld/commit/4ae02bb118c23b0ec84d6a4ef39ca5e6cb522b39
Your instability resets to zero when you seance, which is effectively the same thing. None of the moves should be able to be triggered if there is no spirit in you.
This is really cool 😀