I’m going to start posting some moves I’ve formulated since getting into DW (but haven’t used in play yet) one by…

I’m going to start posting some moves I’ve formulated since getting into DW (but haven’t used in play yet) one by…

I’m going to start posting some moves I’ve formulated since getting into DW (but haven’t used in play yet) one by one, for inspiration and/or critique.

Symbel

When you get very drunk with the Oathkeepers, Roll+CON.

* On a 10+ You swear a ridiculous oath, but fulfilled it that night! Describe it, and get +1 ongoing to CHA to rolls relevant to Oathkeeper steadings or Hirelings.

* On a 7-9 You’ve sworn an oath that the GM will describe, and if you return to the Oathkeepers with proof, they will herald you as a hero!

* On a 6- You made an oath you can’t keep; describe it, and suffer -1 ongoing to CHA to rolls relevant to Oathkeeper steadings or Hirelings.

2 thoughts on “I’m going to start posting some moves I’ve formulated since getting into DW (but haven’t used in play yet) one by…”

  1. I think the 6- should be left up to the GM. I think there’s way more fun to be had there than just a -1. What if you made a promise you can’t remember, or if you fulfill a promise that’s left you with powerful enemies?

  2. That’s pretty cool. I’m curious what kind of ridiculous oath you could fulfill in a night, unless you mean ridiculous as “silly” and not as “hard to do.”

    There’s some minor grammar stuff you could fix up. On 10+ you should probably have “you swore” to keep the verb tense consistent. The 7-9 result should probably read “return with proof *of its completion*” or “return with proof *you’ve upheld it*” otherwise it reads like you’re returning with proof that you’ve sworn an oath. You also don’t need to capitalize the “you” after the roll result.

    What I like about this is that it’s closely tied to steadings and hirelings of a specific type. Steadings are something I don’t use nearly enough, so this might be a way for me to integrate them more.

    I also agree with Oli on leaving something up to the GM on the 6-. The -1 ongoing is a relevant mechanic that fits the fiction, so I’d probably keep that, but leave the rest a bit more open ended to give the GM more wiggle room.

    Cool stuff, keep em coming!

Comments are closed.