I’m going to start posting some moves I’ve formulated since getting into DW (but haven’t used in play yet) one by one, for inspiration and/or critique.
Symbel
When you get very drunk with the Oathkeepers, Roll+CON.
* On a 10+ You swear a ridiculous oath, but fulfilled it that night! Describe it, and get +1 ongoing to CHA to rolls relevant to Oathkeeper steadings or Hirelings.
* On a 7-9 You’ve sworn an oath that the GM will describe, and if you return to the Oathkeepers with proof, they will herald you as a hero!
* On a 6- You made an oath you can’t keep; describe it, and suffer -1 ongoing to CHA to rolls relevant to Oathkeeper steadings or Hirelings.
I think the 6- should be left up to the GM. I think there’s way more fun to be had there than just a -1. What if you made a promise you can’t remember, or if you fulfill a promise that’s left you with powerful enemies?
That’s pretty cool. I’m curious what kind of ridiculous oath you could fulfill in a night, unless you mean ridiculous as “silly” and not as “hard to do.”
There’s some minor grammar stuff you could fix up. On 10+ you should probably have “you swore” to keep the verb tense consistent. The 7-9 result should probably read “return with proof *of its completion*” or “return with proof *you’ve upheld it*” otherwise it reads like you’re returning with proof that you’ve sworn an oath. You also don’t need to capitalize the “you” after the roll result.
What I like about this is that it’s closely tied to steadings and hirelings of a specific type. Steadings are something I don’t use nearly enough, so this might be a way for me to integrate them more.
I also agree with Oli on leaving something up to the GM on the 6-. The -1 ongoing is a relevant mechanic that fits the fiction, so I’d probably keep that, but leave the rest a bit more open ended to give the GM more wiggle room.
Cool stuff, keep em coming!