Has anyone had any experience with running very short sessions? The members of my group have had some shuffling of work responsibilities that have made it hard to find good overlapping blocks of time to meet in. In the past we’ve run roughly 3 hour sessions, which feels like a good length for DW. What I’m considering now is trying to run 1 hour sessions when schedules align, hopefully getting in 3 hour sessions when we get lucky and have more time.
My gut feel is that this might work (you can do a lot in an hour with DW), though it might mean the players have a harder time really getting in the groove with their characters. I’m also thinking I’d need to change the end-of-session move and instead run it every few sessions, possibly at natural transition points in the story.
Can this kind of schedule work or will the play just get too fragmented?