I have been having trouble keeping control at the table with out an Initiative system. One player has trouble as he wants to jump in on everything, one player is shy and doesn’t speak much, and many are waiting for me to que them to jump in. So I am considering an Initiative System to be implemented.
Ok, tested out the Spotlight system I mentioned on another Thread. Failure as I kept forgetting to collect the tokens or have the players do so. I believe that I have a new system. I just had a 6 player game and skipped a person several times. Unfortunately it was my wife. Some players noticed and one player said that he was restraining himself from jumping in because he constantly wants to jump in on stuff. I also had nearly every player wanting to jump in on something and some already had. Bless Spell, Aid Another, and an action was attempted by someone before anyone else could go. So, updated suggestion (not tested yet, if anyone wants to test great, I would love to hear it)
Spotlight System 2.0
Each player gets a Card or a Token that can be Flipped over. On one side is “Spotlight” on the other is “Sharing the Spotlight”
The beginning of the game all Cards are on “Spotlight”. When the GM goes to a person and asks “What do you do?” they have the spotlight and flip the card over. Then the action moves on to someone else, they flip it over when they “Have their Spotlight Moment ” or their little mini-scene. At any time with an Aid Another, Defend or other passive action they may use it in the manner of “Sharing the Spotlight” then they ‘Tap’ or turn the card on it’s side. If the PC still has their “Spotlight” side up and they wish to aid or defend or what not, they ‘Tap’ the card as well.
By visually looking the GM can tell who has had a “Spotlight Moment” and who hasn’t. The cards don’t get flipped over to the “Spotlight Moment” until all PCs are on “Sharing Spotlight” is up. (this is for big Player groups)
Optional: If there is a lull, sleep, or otherwise major pause in the conversation then all cards are on “Spotlight Moment” waiting for the first player to jump in.
What do you think? Keeping with the feeling of the game, limiting it a little but for the sake of keeping track of people and making sure that the less forceful personalities get equal spotlight or time on camera. It may need some tweaking. Let me know what you all think?
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