I’m trying to find rules for spell research that I swear I saw in Freebooters of the Frontier, but now I can’t find…

I’m trying to find rules for spell research that I swear I saw in Freebooters of the Frontier, but now I can’t find…

I’m trying to find rules for spell research that I swear I saw in Freebooters of the Frontier, but now I can’t find it. It involved easier research if the new spell had words in common with spells the character already knew. Does this ring a bell for anyone and can you point me to what I’m thinking of?

3 thoughts on “I’m trying to find rules for spell research that I swear I saw in Freebooters of the Frontier, but now I can’t find…”

  1. Sorcerer let’s you create a spell on the fly. Arcane Research let’s you research a new spell and inscribe it in your spellbook. This is exactly what I want. Best spell research system I’ve run into.

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