As a GM, how do you “reign in the crazy”? Alternatively, how can you tell if a player is going to be compatible with the rest of the players and the type of game you want to run?
My little brother has played D&D before with his friends (they’re all high school students), and from his descriptions of their games, it sounds like there was a lot of PvP, infighting, and nonsensical shenanigans (he talked about being a space-time wizard and opening a portal to teleport Donald Trump to their dimension so he could build a wall and defend them from a horde of ogres).
I didn’t think he had ever played a tabletop RPG before, and now I’m worried that his style of play and expectations of the genre aren’t going to jive with me and the rest of my siblings.
I figure playing with him in the group is at least worth a shot, and explaining the rules of the system while creating characters will give both of us a better idea of whether or not it’s going to work, but it’d probably be useful to have techniques to redirect a story if you feel like a player is sending it in a weird direction.
(I’m probably going to get a lot of ‘use GM moves’ and ‘punish the character’ suggestions, but I’m still curious what everyone thinks.)