So, I’m planning to run the 5e campaign Storm King’s Thunder this fall, converting it to Dungeon World for my very small group of 2 players.
Any suggestions for converting a 5e campaign for Dungeon World would be appreciated. I know there are blog posts in abundance and advice in the book, but if anyone has their own special tips and tricks, I’m all ears.
My advice would be to toss out the numbers. Don’t worry about stats at all. Just boil everything down to their fictional elements and then use those to build things in DW.
I was figuring I would use relevant monster stats from the DW book and the Codex.
I barely even use monster stats when I run DW. I’ll check out tags and moves, yeah, but like hp and number appearing is almost always a whim thing based on what I think will challenge them. “Oh these goblins are HUGE and muscular – 9hp and there’s 6 of them with hammers in each hand!”
I’d say focus on turning 5e things that matter in the adventure into move one-liners first – either location or monster moves. Anything complicated gets a custom move if you want to do it.
I know this is an old post, but I think Chris Stone-Bush and Aaron Griffin’s advice is spot-on for converting any source material for DW. The MAIN thing to remember is DW is Narrative, not tactical! It’s about the fiction, not the number crunching.
We played a session of D&D 5e over the weekend to see if the system will work for the players. Still undecided, but at least the younger player picked a character class/race that I can easily convert to DW.