28 thoughts on “Classic DM pitfalls (add your own!)”

  1. Ha ha! The mad architect designed this maze for efficient use of space!  Hundreds of yards of twisting, trap-filled hallways separated by single walls!  Wait…you’ve got stone to dust as a spell?  That was quick…

  2. Well of course they won’t try to fight the dragon/lich/Cthulhu/demon lord/horde of half-demon stone giants. They’ll realize they’re in over their heads and flee/sneak/negotiate.

  3. Why would they kill the contingent of guards who are actually working toward the same goal as the PCs? Surely they’ll ask first before sneaking up and killing them…

  4. Of course they will run if the bad guy is powerful enough.

    followed by:

    Ok, time to make the bad guy seem really bad and to increase the tension…Wait why are you running away?  You can easily defeat this thing, it just seems hard.  Think!

  5. Surely because they kicked in the front door to the tower doesn’t mean they’ll proceed to kick in EVERY SINGLE DOOR THEY ENCOUNTER IN THE TOWER FROM THAT POINT ON…

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