It’s almost always possible to turn neat CC class moves into nifty magical items. For example:
Revised as per Tavern patrons input 1.1
Icon of Life ( All classes but Cleric): You may turn undead as if you were a cleric. (1 Weight)
Blessed Salt (Three Uses, Cleric & Paladin Only): You may create a magical circle inscribed with salt that the undead will be unable to enter.
Astral Oil (5 Uses, lasts until party next makes camp)when coated on weapons You may attack incorporeal creatures as if they had a solid form.
Blessed Oil: (5 Uses, lasts until party next makes camp)All attacks against corporeal undead do double damage.
Potion of the Tomb Wariness: When worn you’re never caught by surprise in ruins, dungeons, tombs, crypts or catacombs. When an enemy or trap would get the drop on you, you get to act first. The potion is active until you next make camp.
Potion of True Vision: When drunk you gain the ability to automatically detect secret doors, see invisible creatures and detect shapeshifters and Illusions until you next make camp.
Ring of True Life: You are immune to any “special attacks” or abilities beyond physical simple harm that an undead creature may cause. You can never be changed into or arise after death as such a creature.
Amulet of Hecate: If you take your last breath and either miss or refuse Death’s bargain, you can still come back to life; but may only use this once and after which the amulet vanishes.
I’ve debated doing a classless game and doing something like this. Picking up CC along the way and using items in the mean time.
+1
Lens of Tomb Wary seems really, really strong and takes away from the drama of doing a dungeon crawl.
They are all pretty powerful. I think that was intentional? Turning an entire CC into one magical item of great power and scarcity
Memes are starting to make this G+ community look like a FB page.
Storn Cook Then don’t use it or further restrict it. Or make it a limited use item such as potion.
Robert Doe I tend overpower things on my first draft and walk them back with restrictions. You can always limit use with making the item a potion or limited to a location.