So this came up..
When multiclassing, is it even possible to utilize the Cast Spell move from the wizard or cleric play books?
It was suggested that you would also require all the other moves too (Spellbook, prepare, comune, etc)
So this came up..
So this came up..
When multiclassing, is it even possible to utilize the Cast Spell move from the wizard or cleric play books?
It was suggested that you would also require all the other moves too (Spellbook, prepare, comune, etc)
Comments are closed.
It’s actually in the book somewhere that you get all of them as a package deal. Check out the chapter that goes into detail on the multiclass moves
Thank you Aaron!
Link to the relevant section of the SRD: http://www.dungeonworldsrd.com/moves#TOC-Multiclass-Moves
You have to watch this move though, it can easily make a character that is over powerful and can steal the cleric/wizard spotlight if you have someone already playing that class.
Stacey Holiday I’ve wondered about whether that might happen too. Have you actually seen it happen at the table?
I have. The character was so powerful that the person playing it voluntarily decided to take another move instead. The Fighter/Wizard combo I basically consider a Gestalt build and would only allow it for very small parties that don’t already have a wizard.
Stacey Holiday Thanks! And good on the player for voluntarily rewriting their character when they realised they were messing with other people’s fun.
I wonder if there would be some way to make the multiclassing moves interesting without being overpowering… maybe simply restricting them to only allow you to take advanced moves from other classes, rather than starting moves. Dunno.
Just allow cantrips. Then have a level 6-10 move that allows to access to the others