I posted a bit of this the other day, and people were keen to see more, so here it is!
https://drive.google.com/open?id=0B5888XTdhUPeOWFPWHRjTF9Denc
I posted a bit of this the other day, and people were keen to see more, so here it is!
I posted a bit of this the other day, and people were keen to see more, so here it is!
https://drive.google.com/open?id=0B5888XTdhUPeOWFPWHRjTF9Denc
Comments are closed.
Super interesting! I like how streamlined this looks. Two questions though:
What’s the use of the knife under equipment, a last chance weapon when the GM has taken them all away?
A cavalier with 7-armour sounds almost invincible, or am I missing something?
“If the GM says your attack is enhanced, roll 2d6 for damage. If your attack is impaired, roll 1d4 instead.”
What about using an advantage/disadvantage mechanic? If the GM says your attacked is enhanced, roll your damage twice and take the best result; if impaired take the worst result.
“If you want the spell to deal harm, affect more than one target, or significantly alter the environment, roll(-2)+INT” So a fireball could be cast a -2 and so could a polymorph other? What about -1 per additional effect?
I don’t understand the point of damage dice and damage rolls without hit points? Seems like a middle ground between the AW harm move and DW HP/damage system. There’s a great AW damage hack that is simply about outcome of an attack conditional on severity of harm possible with the weapon (i.e., wiffle bat vs. machine gun).
I like everything. From the workings of armor, to the layout, and I think it will work very well when you try it. But please tell me, in which situations would you employ the Town Crier skill? The undertaker and the miner are also very marginal.
Matthew G. 2d6 pick the highest wont work here. The nice thing about the idea is that you harm your enemy by rolling damage OVER his armour. That means that sometimes you need very high rolls. A magician wont ever be able to hurt a cavalier (1d4 against +7 armor). But if he finds a way in which he can find some advantage (let’s say surprising him in a dark alley) he might have a 2d6 damage strike.
Joe Banner Can I ask: do magical attacks use the wizard’s damage die? Are they enhanced by default? I think I’ve found a conundrum here: Let’s say you summon a lightning over an armored cavalier., in the fiction it should trespass armor. Would you fix that by enhancing the damage roll? Would it be easier to damage a thief? the most logical outcome is that it should automatically fry the guy, no damage roll involved.
But if that same lightning was struck upon a giant troll, I would roll damage with a very high armor threshold, because I can actually picture a troll resisting a lightning
Also, question number two: when you “hit” an opponent, is he automatically dead? does the GM decide which enemies go dead on the first blow, right there on the spot, and which ones you only get an advantage over them? Do you have a secret Monster sheet with fixed wounds for every monster?
Is there a possible way to roll to hit on combat, but not too well and the enemy is only wounded? as i’m seeing, there is only the GM word to decide on one or the other.
I’m so excited because this is just so similar to what I was trying to come up with. I’m throwing money to the screen and nothing happens!!!!!
Eric Nieudan knife – yep, for those theatrical moments when you’ve been ‘disarmed’, but not really!
Assuming enemies do the same sorts of damage PCs do – something from 1d6 to 1d12 – that means the cavalier will absorb most rank and file stuff, yeah. Might be a bit overkill I suppose. Needs work!
Matthew G. and others – I like 2d6 for advantage because it means an average score of 7+. Assuming light armour and shield is an armour of 5, that’s a significant improvement than a flat-out bigger dice.
On magicians – yes, if they attack with a mundane weapon, it’s 1d4 (a knife magiced out of their bag, for instance.)
On spells – fiction first. A lightning bolt will definitely eff up a knight in armour – if it goes off without a hitch.
ramonthe3rd – Town crier is great for when you want to tell a mob something important, like “revolt against your former king!” or “watch out for that dragon!” Miner implies a lot of knowledge about the unknown, and some appraisal skills of ores and jewellery. Undertaker could cover any number of facts about life beyond the grave (or possibly in it.) Priest might fit better than undertaker, but I purposely avoided any roles relating to religion – I’ll say why another time.
When you “hit” an opponent, they automatically suffer a consequence. If the victim is a PC, and wants to – usually, they would – they can roll+con to minimise this consequnce. (Blades in the Dark is a big inspiration here.) For NPCs, if you deal enough damage to bypass their armour, you can expect them to go down. A dragon or giant troll or whatever would probably have like 15 armour though, right? You’ll have to work together to do that much damage in one go.
“A dragon or giant troll or whatever would probably have like 15 armour though, right? You’ll have to work together to do that much damage in one go.”
I’m curious on how that would work.
Just as a note: what if whenyou roll damage and get the exact armor number, the opponent is wounded somehow instead of dead? It doesn’t have to reflect mechanically, but maybe in the fiction his attacks are more clumsy, or he gets frenzied.
I got like a million ideas with this, man, you have made my day
Glad you’re enjoying! What do you wanna see this as, PWIW on Drive thru?
Nicely done. Thanks for sharing this.
Joe Banner that is ultimately up to you. I’m definitely interested in whatever you make with this.
Also don’t mind me, but is there any inner balance in the chosen former proffesions? What about raising it to a d66? http://gamepieces.blogspot.ie/2013/09/character-generators-for-weird-dark-ages.html
ramonthe3rd do as you will! I’m sticking to the professions I’ve listed. You could also use the d100 table from Funnel World, if you want to keep it DW related.
I like that it’s the World of Dungeons & Dragons Saturday Morning Cartoon. Bring on the final version!
I like this. Its a bit different thinking than DW or old school AD&D. I see a strong need for advantage when dealing damage, no straight out swinging, which is cool.
Matt Horam If World of Dungeons is from 1979, this is from 1987 🙂
So its the World of Dungeons Rules Cyclopedia?
It needs to be a massive 6 pages then…
Ahoy, Joe Banner. I thought you might be interested that this was a big inspiration for my design for the TTYF! delver sheet: http://d6.beardedbaby.net/ttyf-rpg-character-sheet
Happy to hear it was inspiring, John Stephens!