12 thoughts on “Does anyone run short adventures?”

  1. I have run 2 hour adventures; the same rules I followed for 4 hour adventures apply just the same:

    1. Make it very clear ahead of time the start and end times.

    2. When there is only an hour left of game time, let everyone know.

    3. When there is only 10 minutes left of game time, let everyone know that NOW is the time to wrap things up.

    4. Cut table-chatter.

    5. Unless it can be resolved within twenty seconds OR a PC’s life hangs in the balance, save rules discussions for after the game. Otherwise try to be as fair as possible.

  2. I sponsor a gaming club at the high school I teach at and I run 2 hour sessions all the time. The kids are really into it but it was hard to fit in the end of session stuff because we’re usually really into the story until the last minute. I started paying attention to the clock more so we could finish the session properly.

  3. I normally run 4 hour games, I would find two hours a bit of a squeeze since you’d have to make sure everyone was dead on time and cut down on extraneous chatter to ensure anything got done in the game (as P Snow said), but getting to chat and socialise is part of the enjoyment for me.

  4. Red Dice Diaries yeah. This is why I asked because I enjoy that stuff too. But I’m thinking that I might be able to game a little more regularly if I can do weekday 2 hour games. We will see.

  5. Chalice In Chains : I think if you have everyone there dead on time and chit-chat is kept to a minimum it could work (especially with a system like Dungeon World) that is fairly rapid to run. Personally I know I struggle fitting everything into four hours for a one shot.

  6. We’ve been running 2-hour sessions lately and they’re way better than 3-4 hours, especially for online games. I know I start getting distracted after about 2 hours if it’s not an in-person session.

  7. I almost exclusively run 2.5 hour sessions these days because 4 is a tall order for many of my players. Things that help:

    1. Start time is after everyone is done eating, so encourage players to bring food or eat before they arrive.

    2. Drop reminders that time is still passing in game even if they stop to plan out of character. “You hear sirens in the distance” is useful in modern-day campaign settings.

    3. Don’t make them hunt too much for info. Just tell them when they ask something unless it’s actually a major secret to be uncovered with effort.

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