One thought on “I have a blog post discussing how I handle player character agency in Dungeon World and other games.”

  1. I allow myself opening questions that broadly point to what I want, but I leave the answers to the players and move on from there.


    How long has it been winter?

    Which undead do you fear most and why?

    Do you serve the usurping prince?

    So I get what I want in the setting, winter, undead, the wrong person on the throne, but the rest is a mystery that the players reveal to me.

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