Here’s some content for a narcotic called Bliss that I introduced into my Roll20 campaign. It’s gone down fairly well in play, with The Fighter taking the tough decision to make a Last Breath roll to break the addiction, leading to a deal with Death that provided a brand new story thread!
Bliss
You buy it in the form of an ice-like crystal cube from a “fixer”. You grate a little off to form a mound of fine powder, which you mix into your favorite alcoholic beverage. Your pupils dilate and you feel your mind expand. 5 uses, 2 coin for first purchase, price increases from there.
The first few times you try Bliss, you feel amazing, take +1 ongoing, and add the following questions to Discern Realities:
* Who here is also Blissed-out?
* What non-visible presence is also here?
This lasts until the next time you go to sleep. You are now addicted to Bliss.
When you are addicted, and crave Bliss, roll +CON. On a 10+ remove 1 Grim Portent (below), and if you have no more, you’ve broken the addiction. On a 7-9 choose one:
* Take a Grim Portent (below).
* Take some Bliss now, if you have some.
* You’re incapacitated for the day, sick, sweating, and writhing.
* Roll Last Breath, and if you survive, you’re free of the addiction.
Bliss Grim Portents
* You feel weakened, -1 ongoing to STR.
* You feel shaky, -1 ongoing to DEX.
* Your skin becomes pale, almost translucent.
Impending Doom: You’re in deep and near the Black Gate
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Im going to try this for sure. I love it!
I love using addiction rules.
Don’t read if you’re playing in Breaking Curses.
I have a general move for addictive substances:
When you properly apply an addictive substance, roll +CON. On a hit, you feel the effects. On a 10+, you won’t feel the pangs of addiction.
Particular effects and “pangs of addiction” vary. Usually, the pangs of addiction are like an unordered set of grim portents, usually to do with the effects of the drug getting weaker, the penalties getting stronger, or additional consequences popping up when using and not using. I just pick one and apply it from then on. Recovering can remove effects.
Drugs are also usually sold in batches of multiple doses, so there’s a better chance of addiction.
Here are some examples: https://docs.google.com/document/d/12qOqZh_dgJ7JXxdiQxLu6vnTW6nDgYb7XFB-UxQNJz0/edit?usp=sharing
In practice, they’re basically the potion equivalent of cursed items; great powers, but at significant cost.
When do you trigger the Addicted move for Bliss? It seems a little vague – I assume they’re feeling cravings all the time. Do you use it in place of a GM move?
Seems like cravings are a pretty good consequence for a lot of failed rolls.
Noah Tucker originally I had it written to trigger on a more specific condition, but I thought it was more versatile to make it a bit more vague 🙂 I’ve triggered it on a failed Perilous Journey roll so far.
Delicious – definitely delicious template fro drugs and illnesses.