A roll20 macro that uses the modifiers from the Dungeon World charchar sheet.

A roll20 macro that uses the modifiers from the Dungeon World charchar sheet.

A roll20 macro that uses the modifiers from the Dungeon World charchar sheet. It’s not the most elegant thing in the world, but it’s a start.

Select your token, follow the prompts, and it will roll 2d6+ the relevant modifier. Then, it will show the text from the basic moves for the 10+ and 7-9 bands. Note: The Aid or Interfere move is not included because I ran out of time/i can’t find a start for it on the character sheet. I made a separate macro for it to keep it simple until I can spend some time with it.

If anyone else has some good nachos/prettier ones/more efficient ones, I’d love to see them.

Here it is… Just copy and paste it into a new macro and you’re good to go. 🙂 ***See comment below for a buggy bug.

?{Which move are you triggering?|Hack and Slash, **@{selected|token_name}** rolls [[[email protected]{selected|strmod}]] for their *Hack and Slash.*

*Damage: * [[@{selected|dtype}]]

*On a 10+:*

You deal your damage to the enemy and avoid their attack.

At your option: You may choose to do +1d6 damage but expose yourself to the enemy’s attack.

*On a 7–9:*

You deal your damage to the enemy and the enemy makes an attack against you.|Volley, **@{selected|token_name}** rolls [[[email protected]{selected|dexmod}]] for their *Volley.*

*Damage: * [[@{selected|dtype}]]

*On a 10+:*

You have a clear shot—deal your damage.

*On a 7–9:*

Choose *one* (whichever you choose you deal your damage):

* You have to move to get the shot placing you in danger as described by the GM

* You have to take what you can get: -1d6 damage

* You have to take several shots: reducing your ammo by one|Defy Danger,?{Defy Danger by…|…powering through (STR),

**@{selected|token_name}** rolls [[[email protected]{selected|strmod}]] to *Defy Danger* by *powering through (STR)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.|…getting out of the way or acting fast (DEX), **@{selected|token_name}** rolls [[[email protected]{selected|dexmod}]] to *Defy Danger* by *getting out of the way or acting fast (DEX)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.|…endure physically (CON), **@{selected|token_name}** rolls [[[email protected]{selected|conmod}]] to *Defy Danger* by *enduring physically (CON)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.|…thinking quickly (INT), **@{selected|token_name}** rolls [[[email protected]{selected|intmod}]] to *Defy Danger* by *thinking quickly (INT)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.|…using foresight or mental fortitude (WIS), **@{selected|token_name}** rolls [[[email protected]{selected|wismod}]] to *Defy Danger* by *using foresight or mental fortitude (WIS)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.|…fascinating or beguiling or charming (CHA), **@{selected|token_name}** rolls [[[email protected]{selected|chamod}]] to *Defy Danger* by *fascinating or beguiling or charming (CHA)*

*On a 10+:*

You do what you set out to. The threat doesn’t come to bear.

*On a 7–9:*

You stumble/ hesitate/ or flinch. The GM will offer you a worse outcome/ hard bargain/ or ugly choice.&#124}|Defend, **@{selected|token_name}** rolls [[[email protected]{selected|conmod}]] for their *Defend.*

*On a 10+:*

Hold 3.

*On a 7–9:*

Hold 1.

As long as you stand in defense…when you or the thing you defend is attacked you may spend hold: 1 for 1.

*Choose an option:*

* Redirect an attack from the thing you defend to yourself

* Halve the attack’s effect or damage

* Open up the attacker to an ally giving that ally +1 forward against the attacker

* Deal damage to the attacker equal to your level|Spout Lore, **@{selected|token_name}** rolls [[[email protected]{selected|intmod}]] for their *Spout Lore.*

*On a 10+:*

The GM will tell you something interesting and useful about the subject relevant to your situation.

*On a 7–9:*

The GM will only tell you something interesting—it’s on you to make it useful. The GM might ask you “How do you know this?”

Tell them the truth.|Discern Realities, **@{selected|token_name}** rolls [[[email protected]{selected|wismod}]] for their *Discern Realities.*

*On a 10+:*

Ask the GM 3 questions from the list below.

*On a 7–9:*

Ask 1.

Either way…Take +1 forward when acting on the answers.

* What happened here recently?

* What is about to happen?

* What should I be on the lookout for?

* What here is useful or valuable to me?

* Who’s really in control here?

* What here is not what it appears to be?| Parley, **@{selected|token_name}** rolls [[[email protected]{selected|chamod}]] for their *Parley.*

*On a 10+:*

They do what you ask if you first promise what they ask of you.

*On a 7–9:*

They will do what you ask…but need some concrete assurance of your promise. Right now!|}

2 thoughts on “A roll20 macro that uses the modifiers from the Dungeon World charchar sheet.”

  1. Maybe it’s just me, but when I use this copied and pasted into a macro I have a few issues. I can only select a few options in the drop down, H&S, Volley and all of Defy Danger, but nothing else.

    Then, regardless of what I select, it rolls dice for every move and displays text for every move.

    I like the idea though, but probably wouldn’t use it with my group as they have their macros all setup with their bonuses and everything.

  2. Thanks for trying it out! I know that when I would try to edit the macro after saving it, I would have the same error. It seems that Roll20 removes some of the “coding elements” like , that allows the Defy Danger prompt to be nested. One should (theoretically) be able to paste in the macro from above, save, and have it work. If not, I don’t know. 🙂 Thanks, again!

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