Ive watched princess bride the movie and am now reading the book. When they mentioned miracle men I thought of a game move. What do y’all u think?
When you ask for a miracle man’s help roll 2d6.
10+ = solution with little or no cost or side effect
7-9 = solution with one flaw or big cost
6- = at least one major cost, long wait, and bad side effect.
I could see it working. But thinking back to that scene maybe make it a charisma check rather than flat 2d6?
The rationale to make it +nothing rater than +CHA is that you’re testing the effectiveness of the cure, not necessarily your ability to negotiate.
When you ask the miracle man for an elixir, roll+nothing. *On a 10+, choose one. *On a 7-9, choose two. *On a 6-, all three.
– The elixir will require an expensive or dangerous ingredient, which you’ll have to supply.
– The elixir will take a long time both to prepare and to work.
– The elixir will have a nasty side effect.