I recently GM’ed my 3rd DW session with my now-no-longer-quite-so-newbie group of players.

I recently GM’ed my 3rd DW session with my now-no-longer-quite-so-newbie group of players.

I recently GM’ed my 3rd DW session with my now-no-longer-quite-so-newbie group of players. It was a blast, definitely our best session so far, and that is in no small part thanks to all of you who took the time to respond to my previous GM’ing queries here in the Tavern.

Your advice on how to deal with 6- rolls in particular (basically: (a) the effect doesn’t have to be related to the attempted move, and (b) you can always just ask your players themselves for good suggestion) has really made a difference. The players liked it, I liked it, and everything was just a lot more relaxed as a result.

I built the session around Joe Banner’s Call The Locksmith one-shot (https://www.patreon.com/posts/call-locksmith-3458579), which also turned out to be a really good idea. It supplies just enough hooks and support for a GM not so experienced at on-the-fly improvising yet, making things, again, a lot less frantic.

So anyway, I just wanted to say thanks to all of you. And of course the session has also resulted in some new questions I’d like to get your advice on, but I’ll leave those for a separate post.

https://www.patreon.com/posts/call-locksmith-3458579

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