A comment on my last post on hacking Earthdawn into Dungeon World suggested mapping elements of the fiction directly to DW. That got me thinking about the difference between how characters interact with civilian communities in Earthdawn and D&D.
This is a set of moves to handle “going to town” with a bit more depth.
One change I made here is that generally a 7-9 result is a complete success, with 10+ getting a bonus on top. That’s to mark a thematic difference, being in town is safer.