In the couple of DW one-shots I’ve run, Spout Lore and Discern Realities are two moves that I / the party struggle with. I think the main reasons for this are:
* Ambiguities over when the move should be triggered – The party often doesn’t remember the move or say/do anything that would trigger it, and I’m not sure how legit it is for the GM to be the one suggesting it.
* Particularly when it comes to Discern Reality, the players tend to be trying to determine something specific – A monster’s weakness, an alternate entrance to a castle, what is keeping the room sealed… Sometimes the questions just don’t seem to fit and it gets awkward trying to keep things rolling…
I tend to describe Spout Lore as “a chance to receive some useful exposition” and Discern Realities as “roughly the equivalent of search/spot/listen checks in other games”. I’m starting to move away from the latter description, since it is probably what is resulting in the second point I mentioned above.
Any advice or suggestions on how I can use these moves more effectively? I’ve seen mention of people tweaking these moves, so if there’s a popular revision of them, please let me know!