What kind of moves would you give a playbook all about being the last of your (exceptional) kind, and all the emotions that comes with?
What kind of moves would you give a playbook all about being the last of your (exceptional) kind, and all the…
What kind of moves would you give a playbook all about being the last of your (exceptional) kind, and all the…
Some sort of backstory-generating move, maybe similar to the barbarian’s Outsider.
The first thing that came to my mind is the Survivor from Inverse World.
Same here, Peter J!
yeah, actually, im trying to make it distinct from the survivor, and I will admit, I am mostly doing this for the fun of class design. I have a base move, three origins, and a couple advanced moves thus far
Sounds fun! If you’ve not done so yet, have a read of Class Warfare – Johnstone Metzger literally wrote the book on DW class building.
How did you come to be the last of your kind? The reason you are left would cause a host of different emotions and would demand different responses. Was it an external force, a natural cause, were you responsible? Are you angry, guilty, afraid, proud?
Ian Rankine the three origin moves address that. thre three are:
Stasis Race stat: INT
You survived the fall of your race sealed away, and have just recently been awakened. You still remember vividly the powers of your race. Begin play with the wizards Ritual move.
Champion Race stat: CON
You were exceptional, even among your people. whatever took your race wasn’t enough to take you down. Take an extra option for Last Of My Kind.
Destroyer Race stat: STR
You destroyed them yourself. Maybe they were horribly corrupted, and you had no choice. Or maybe you went mad, and now have to live with the regret. Now, any destruction seems petty to you, your damage die is a D10, and all your attacks have the Messy tag.
josh savoie thank you. I have never been involved in any type of rpg gaming before, but have become interested in the last year. This whole thing is fascinating.
You need a loneliness move. It could be a thing like Outsider where you get a class resource for narrating backstory (I wouldn’t go with it granting xp, because part of the reason Barbarians have extra xp moves is that their Herculean Appetites move reduces the number of failures they roll and hence xp gained by normal means).
I suspect that you need to focus your vision on what kind of Kind you’re the Last Of to get good advanced moves. Like, the Martian Manhunter has a very different set than does Y, The Last Man. (The Origin moves you’ve sketched are very powerful, much more so than the ones for the book classes. That’s not necessarily a problem, as long as you know what you’re balancing against.)
Should I Just post what I have?
josh savoie Couldn’t hurt.
Are you familiar with Apocalypse World? If so, have you seen the Quarantine? They’re a playbook that represents a soldier who was put in stasis before the apocalypse (whatever it was), and have now been released.
At the start of each session, they roll (+COOL?). The result determines whether they get to ask the GM questions about the apocolypse, or whether they have to answer the GM’s questions, or one of each (I think). Comes with a list of cool, evocative questions to ask, too. It’s a really cool dynamic, and sort of forces a flashback at the beginning of each session.
You might try something like that.
Jeremy Strandberg
1. Okay, i will
2. Yes very, and Ive played it before (I think)
3. +SHARP, actually
4. good idea, thank you
two caveats
1. I know this is a powerhouse, im trying to nerf it
2. Please feel free to comment, I like brainstorming
https://docs.google.com/document/d/12IA1nRHmzanJ3N75tZ0FDd-UeqZRanHOVx38KskBY0s/edit?usp=sharing
That’s really cool. Promising. How about something like this:
Been Here Before
When you enter a new place, describe one thing you remember that used to be here, and one thing that’s obviously changed.