Hello. I’m curious as about the GM Principle: ‘Make a Move that follows’. How have you used it? What does it really mean?
Hello.
Hello.
Hello.
Hello. I’m curious as about the GM Principle: ‘Make a Move that follows’. How have you used it? What does it really mean?
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Mostly, it means that you should make moves that make sense given the fictional setup.
Like, say the party has already thoroughly searched a room and even Discerned Realities, asked questions and gotten answers that make it clear the room is “safe” (at least for now). The wizard then Spouts Lore about the weird creature they just fought and killed in the prior room. She biffs the roll.
As the GM, I can make any move I want, as hard as I want, as long as I follow my principles. I’m not going to be like “suddenly ogres! they were hiding!” because that doesn’t follow the fiction and the moves that triggered it.
Instead, I might reveal an unwelcome truth about the monster they just killed (“you’ve never seen anything like it, but hey, what’s with those weird blue lines creeping up Jasmir’s arms from where the thing bit him?”) or tell them the requirements and ask (“seemed like some sort of corporeal undead, obviously, but you won’t know no more unless you go back and spend some time dissecting it.”)
“I kick him in the face”
Rolls 6-
“He ducks, grabs your ankle and twists it. He uses your momentum to slam you face first into the tarmac. Take 1d8 damage. And your nose is broken and full of gravel.”
All it means is that the move logically follows the fiction the player set up in his move. If a player tries to kick a guy in the face but misses his roll the move that follows is not a piano falling on his head.