just a quick question on adventuring gear:
Do the players get to keep what they pull out of it? I mean chalk or oil should be used after but can they put their ropes and stuff back in?
I had the situation, that my player horded some of this stuff and it got confusing after a while but i didn’t see the point in just saying “nope, you used it, its gone” when it wouldn’t make sense in fiction.
My feeling is that players can’t “put back” adventuring gear items to turn them back into uses. Meaning that once they’ve marked off a use and defined what piece of gear it is, it stays as that piece of gear forever.
After marking off a use and defining what it is though, it’s the player’s job to track that item. If it gets used up, lost, stolen, or worn out, then the item is gone. Just like anything else they’ve bought.
Chris Stone-Bush Yeah i didnt assume they would “transform” it back into another use, that wouldnt make sense.
But at one time my players had like 2 or 3 Adventuring gears with small shovels, ropes, knitting ladders ect. with them ^^
What about the Rest of you guys? Any experience?
I’m with Chris. Whatever they ‘create’ with their adventuring gear is there to stay.
You should keep in mind that every piece of equipment is a lever for your GM moves though. It’s easy to trip on a coil of rope when running or climbing, and that shovel? It keeps banging against the paladin’s platemail, possibly attracting a hungry predator. Also the pack itself is big and bulky, with a lot of stuff for an orc warrior to grab and pull during a fight.
Eric Nieudan very good points. I have to keep that in mind.
If players want to have their characters walk around with five adventuring pack’s worth of ropes, shovels, and foldable ladders, that’s their business. Those things don’t have 0 weight though.
Don’t forget they can also leave a trail of adventuring gear behind them. That rope they used to scale down into the cave is still hanging there for the cave’s denizens to find (and cut down). Good for “off camera” moves on a 7-9.
Chris Stone-Bush Bingo.
I run it like Chris. You pull out a rope, now you have a rope.
Imagine the characters use a length of rope to climb down a sheer drop of fifty feet into a dark cave. The only way back is up the rope, do they pull it down and carry it with them?
Probably not – one use of adventuring gear gone.
yeah. I gues you can force the one-time-use if you want but as in your example: it should make sense. Its not fun when everything breaks or has to be left there after one use.
Vincent Shine
Of course you could argue that a coil of rope is not part of the adventuring gear, it is a permanent thing. The adventuring gear will consist of mostly one use items. But in the end its what fits with the fiction that counts.
Aaron Griffin That’s a pretty great move.
Pull out a rope
When you pull a rope out of your backpack, you have a rope.
I let players keep items from Adventuring Gear… but they have to keep the now-empty “Adventuring Gear” too, along with its weight.