Should Drives/ Alignment Moves be positive, or negative?
These are the EXP moves. Those ones if you fulfill give you an extra tick at the end of every session. Everything from Defeat a Worthy Foe to Destroy a Symbol of Civilization. Let’s look at it real quick.
Now what do I mean as far as ‘positive’ or ‘negative’? I mean, the immediate result of it.
For example, the Cleric has some pretty ‘negative’ alignment moves.
Endanger yourself to heal another.
Harm another to prove the superiority of your church or god.
Both will cause problems for the party, and usually, in dungeon world, you gain experience by ‘getting into trouble’, or ‘failures’ or ‘negative outcomes’.
However, here are two ‘positive’ alignment moves.
Teach someone the ways of your people.
Help something or someone grow.
Immediate positive results, with plenty to grow off and many ways to interpret them.
Drives, which I am starting to prefer, just make the ideas more personal (to the character) and change the way they are categorized. Instead, that last move could be labled ‘Growth’. This means that the character is motivated by and values ‘growth’, instead of ‘goodness’.
So which wording is better?
a ‘positive’ wording for a drive could be:
Use an arcane secret to expand your power.
while, a ‘negative’ wording for that same drive could be:
Endanger someone to expand your power.