Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter? They don’t jive with my normal method of prep, so I need more than a little nudging to fully understand.
Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter?
Does anyone have play reports or articles from a GM perspective where you used a Dungeon Starter?
It’s all based on the free form nature of Dungeon World, which can vary from group to group. Say you gather together a group of newbies and decide to use George Miller’s The Goblin Hole Starter.
You might start by asking them the questions:
Whose idea was it to come here?
How long will the ponies be OK without you?
This far from civilization, what was the last thing
you saw as you entered the cavern?
You weren’t sure before but what is the smell that
keeps getting stronger as the cavern’s entrance
disappears from view?
What have you sworn to do here?
What scares you the most as you darkness looms
closer?
Maybe mock up a little map while they answer of 5-8 rooms while they answer. Decide to hit them with the starlings move in the first cavern, the
debris shaft, and then the swinging log. Maybe add a fungus garden where the goblins grow crops, a slave pen for the kids, a communal chamber and lab room for the orkcaster. A secret exit turns out to be a good idea, too. Pepper and salt with your ideas and the starters. Improv at your comfort level. Maybe use the dungeon generator in the DMG or Perilous Wilds to help.
The party rescues the kids and all is joy. Until they discover the wizard has caught the goblin pox and is turning into a goblin. As are the kids and the now the villagers….next adventure!
The starter is here http://www.finemessgames.com/DWsupplements/dungeonstarters
by the by–good advice on use on this page too!
Mark Tygart that’s helpful. I think the idea of “use the monsters and moves to generate the next room” is the bit I was missing. I was seeing a bunch of ideas, but not really how to make it something tangible.
My general prep usually involves rough locations and spirals out from there. I guess the Moves are pretty similar though – “when you are hit by a swinging log” implies a room with a swinging log trap.
I’ve found this useful as well: https://dl.dropboxusercontent.com/u/3269630/dwdotcom/eon-guide/Dungeon%20World%20Guide%20pdf%20version%201.2.pdf
Aaron Griffin Absolutely “use the monsters and moves” to generate the next room, idea, quest, etc.
Here’s an actual play report from the first (?) time I ran DW, based on a starter that I had written as prep. Not sure it’s quite what you’re looking for, since using your own starter isn’t quite the same as using someone else’s.
http://apocalypse-world.com/forums/index.php?topic=2808.msg16790#msg16790
There’s a link in there to the original starter I worked off of. Here’s an updated version if you’re interested:
https://drive.google.com/open?id=0B0lFq3ECDQDQeTkxMjd5WnVxMWc
Jeremy Strandberg Great starter, by the way. Stole shamelessly from it for one of mine: https://drive.google.com/file/d/0B7cav44145d9c2c4dW1YcWdtb0E/view?usp=sharing