I was thinking about collaborative role playing in dungeon world. At the end of every session, players answer these questions:
Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
What if we used these questions for world creation or at the beginning of sessions. What If we asked players to:
Tell us something new and important about the world
Tell us about a notable monster or enemy (or NPC)
Tell us about a memorable treasure (You want)
I do like the idea of players making cool decisions about the world. Players designing artifacts that they would like, enemies they would like to face and elements they want to include.
What other meaningful ways can we end sessions and tie them into the next, or tie them into the world? How would the setting effect what was important at the end of the game? What is worth awarding experience for?