A couple of rules questions came up in last night’s game. Any help appreciated:
(1) How do we handle a Druid’s pack (e.g. he turns himself into a cave rat and summons his pack of rats). We had the pack stick around and fight for him as a single entity until either it took 3 hits or he ran out of holds. Should he have had to spend holds everytime he wanted the pack do something?
(2) The Druid’s Advanced Move: Elemental Mastery. What limits should there be on what can be accomplished with this move? It seems to turn a Druid into a 5th-level wizard. Or, do I just make “nature’s price” commensurate with the strength of the attempted effect?