Marshall Miller did you “invent” the idea of the one page Dungeon Starter? What was the first one to your knowledge. Any theories on how they should be composed?
Marshall Miller did you “invent” the idea of the one page Dungeon Starter?
Marshall Miller did you “invent” the idea of the one page Dungeon Starter?
I’m no Marshall Miller, but to respond to your question. Check out this site posted by Marshall earlier. Should help answer some questions
http://www.finemessgames.com/DWsupplements
Now I suddenly want a dungeon starter that has a mini map for the entrance of the dungeon and prompts for the deeper parts. Thanks, Ray Otus.
Chris Bennett You could get your wish. A Dungeon Starter Plus?
I didn’t come up with the idea of a one-page adventure in general, I’m sure those have always been a thing.
As one-page settings/adventures for Dungeon World, the first post I made about them was here:
http://story-games.com/forums/discussion/comment/327769/#Comment_327769
This was at a point right around when the DW Red Book came out. There weren’t any published adventures for DW at that point and I remember working on the first Dungeon Starter (because I had opinions about what would work best and wanted to set a trend) and being excited to see what the first official adventure might look like.
I put most of my thoughts about their composition into the site Robert Doe linked above. Generally, I wanted them to be an easy thing for the GM to pull out and use at the table (like a playbook).
Six years of one page dungeons:
http://www.onepagedungeon.info/
Right. That’s true Marshall Miller. The one-page dungeons Eric Lochstampfor mentioned, the one-page Savage Worlds bullet point adventures, etc. But the format that you put together for DW seemed kind of formulaic and unique to me. It’s a particular “type” of one-page adventure.
Ray Otus That is why he is the Master.
Ray Otus For sure, they were designed really intentionally. The principles/agendas/moves are there to minimize shuffling paper to look at a GM reference sheet, the impressions are there to give you the building blocks for a plot (like a pile of Legos from a set after you’ve lost the instructions), and the spells/items/monsters are things that would take too long to make at the table. The pictures are there to give you inspiration at a glance and break up the text. Everything that goes in should be readily interconnectable and support a unified theme and feel.
Mark Tygart Don’t get me wrong, I borrowed the best parts of Lady Blackbird and Fiasco in creating them.
Marshall Miller Shakespeare stole his plots, you’re in good company.