Marshall Miller did you “invent” the idea of the one page Dungeon Starter?

Marshall Miller did you “invent” the idea of the one page Dungeon Starter?

Marshall Miller did you “invent” the idea of the one page Dungeon Starter? What was the first one to your knowledge. Any theories on how they should be composed?

10 thoughts on “Marshall Miller did you “invent” the idea of the one page Dungeon Starter?”

  1. I didn’t come up with the idea of a one-page adventure in general, I’m sure those have always been a thing.

    As one-page settings/adventures for Dungeon World, the first post I made about them was here:

    http://story-games.com/forums/discussion/comment/327769/#Comment_327769

    This was at a point right around when the DW Red Book came out.  There weren’t any published adventures for DW at that point and I remember working on the first Dungeon Starter (because I had opinions about what would work best and wanted to set a trend) and being excited to see what the first official adventure might look like. 

    I put most of my thoughts about their composition into the site Robert Doe linked above. Generally, I wanted them to be an easy thing for the GM to pull out and use at the table (like a playbook). 

  2. Right. That’s true Marshall Miller. The one-page dungeons Eric Lochstampfor mentioned, the one-page Savage Worlds bullet point adventures, etc. But the format that you put together for DW seemed kind of formulaic and unique to me. It’s a particular “type” of one-page adventure. 

  3. Ray Otus For sure, they were designed really intentionally. The principles/agendas/moves are there to minimize shuffling paper to look at a GM reference sheet, the impressions are there to give you the building blocks for a plot (like a pile of Legos from a set after you’ve lost the instructions), and the spells/items/monsters are things that would take too long to make at the table. The pictures are there to give you inspiration at a glance and break up the text. Everything that goes in should be readily interconnectable and support a unified theme and feel.

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