24 Dungeon Starters and counting….
1.The Frozen Perils of Shipwreck Bay
https://drive.google.com/file/d/0B7cav44145d9U1ZGU1dQY3JKV0k/view?usp=sharing
2.Hidden Sewer Lair of the Pied Piper
https://drive.google.com/file/d/0B7cav44145d9Vi1jZWJRWHAyTFk/view?usp=sharing
3. Raiders of the Forsaken Temple
https://drive.google.com/file/d/0B7cav44145d9STVCMTJ6WGFBbUk/view?usp=sharing
4.Terrible Secret of the Black Galleon
https://drive.google.com/file/d/0B7cav44145d9aUtUcFhBYmIyc00/view?usp=sharing
5.Catacombs of the Black Kremlin
https://drive.google.com/file/d/0B7cav44145d9dGY1djV6QkJvMkU/view?usp=sharing
6. The Forgotten Treasures of Goblin Lake
https://drive.google.com/file/d/0B7cav44145d9aGhZeTZDSmF1Wk0/view?usp=sharing
7. Spider Pyramid
https://drive.google.com/file/d/0B7cav44145d9RTBIaUNZR2RtdTQ/view?usp=sharing
8. Valley of the Lost
https://drive.google.com/file/d/0B7cav44145d9dzJULXc3ZnY5dG8/view?usp=sharing
9.The Treasure Pit
https://drive.google.com/file/d/0B7cav44145d9WFF5VkdDU08wVFk/view?usp=sharing
10.Lost City of Pillars
https://drive.google.com/file/d/0B7cav44145d9dVJIckxtVjdDNUk/view?usp=sharing
11. Mistah Kurtz’s Jungle Emporium and Inn
https://drive.google.com/file/d/0B7cav44145d9OWd3eUFVTVFxSk0/view?usp=sharing
12. Ziggurat of Madness
https://drive.google.com/file/d/0B7cav44145d9ZWpIZ1lHMG1DRjA/view?usp=sharing
13. City of Thieves
https://drive.google.com/file/d/0B7cav44145d9c2c4dW1YcWdtb0E/view?usp=sharing
14. Festival
https://drive.google.com/file/d/0B7cav44145d9dkx6QnFHZnFQT28/view?usp=sharing
15. Strangers in a Strange Land
https://drive.google.com/file/d/0B7cav44145d9MTlSTmlJRjQ2VGc/view?usp=sharing
16. Tower of Ice
https://drive.google.com/file/d/0B7cav44145d9R3Y1Zm5MaVpXRFE/view?usp=sharing
17. Past Midnight in the Garden of Evil
https://drive.google.com/file/d/0B7cav44145d9SmhXYl9ycWVkZEE/view?usp=sharing
18. Fungal Forest
https://drive.google.com/file/d/0B7cav44145d9ODhNVFQ2VlZyTW8/view?usp=sharing
19. Fallen Star
https://drive.google.com/file/d/0B7cav44145d9VmxOZmhka3NjWkE/view?usp=sharing
20. Castle Death
https://drive.google.com/file/d/0B7cav44145d9MFN4VDgxSHVfTXc/view?usp=sharing
21. Trollstone Caverns
https://drive.google.com/file/d/0B7cav44145d9WXlIQjlnNmludHM/view?usp=sharing
22. Sorcerer’s Tomb
https://drive.google.com/file/d/0B7cav44145d9X3kxaFhQQV9GWEk/view?usp=sharing
23. A Sacrifice for a Mosasaurus
https://drive.google.com/file/d/0B7cav44145d9UkVwZi1OUWdMRjA/view?usp=sharing
24. Sunless Depths
https://drive.google.com/file/d/0B7cav44145d9QlV1U3hJaXN0S0k/view?usp=sharing
Was my best Ziggurat of Madness? Anybody have a favorite?
Fantastic!
Marshall Miller Thanks.Praise from the Master of the Dungeon Starter himself!
Why do they call these “Starters”? (I use them as one-shots.)
They’re supposed to start off a one-shot or campaign and prep the GM in a similar amount of time as it takes the players to select and fill out their character sheets at the table. Because you’re supposed to have some ideas about things that might happen but not a concrete way things ought to turn out, getting you started and giving you a crib sheet of ideas is all a DW module should do. A cool thing about starting a game that was inspired by Lady Blackbird: having a common starter means every table is going to take it in a different direction but each game will be instantly recognizable as having come from the same starter.
I’m still fairly new to DW and was just wondering if you had an example of how to run these starters.
Josh Beckelhimer I would just look for examples of DW play in general.
Sorry I didn’t give you a better answer earlier. I wrote up this for somebody a little later when I got the same question-
It is all based on the free form nature of Dungeon World, which can vary from group to group. Say you gather together a group of newbies and decide to use George Miller’s The Goblin Hole Starter.
You might start by asking them the questions:
Whose idea was it to come here?
How long will the ponies be OK without you?
This far from civilization, what was the last thing
you saw as you entered the cavern?
You weren’t sure before but what is the smell that
keeps getting stronger as the cavern’s entrance
disappears from view?
What have you sworn to do here?
What scares you the most as you darkness looms
closer?
Maybe mock up a little map while they answer of 5-8 rooms while they answer. Decide to hit them with the starlings move in the first cavern, the
debris shaft, and then the swinging log. Maybe add a fungus garden where the goblins grow crops, a slave pen for the kids, a communal chamber and lab room for the orkcaster. A secret exit turns out to be a good idea, too. Pepper and salt with your ideas and the starters. Improv at your comfort level. Maybe use the dungeon generator in the DMG or Perilous Wilds to help.
The party rescues the kids and all is joy. Until they discover the wizard has caught the goblin pox and is turning into a goblin. As are the kids and the now the villagers….next adventure!