Does Dungeon World have an official errata?
I’m wondering because there seems to be some inconsistency in the handling of ‘multi-class’ moves. Namely, the Paladin’s “Divine Favor” causes him to start casting spells as a level 1 cleric, even if he’s a level 8 paladin when he chooses it, while the Bard’s and the Fighter’s(!) ‘multiclass’ moves say to treat yourself as one level lower for purposes of the move.
I can understand not wanting the Paladin to say “Hey! I’ve found religion!” and suddenly be an 8th level cleric or something, but if that’s the reasoning, why can the Fighter do it? I can even accept that the Bard is supposed to be good at multiclassing and therefore does better at this, but c’mon. The fighter?
Anyone know the reasoning here?
Seems to me it encourages the player to take Divine Favor early in their Paladin “career” if they want to be a spellcaster.
Choose it early or not at all, I’d say.
It’s not stated in the playbooks themselves (aside from those which have specific Cast a Spell multiclassing instead of universal multiclassing), but the multiclass rules in the book state that anyone picking up spellcasting via Multiclass should treat the move the same way the Paladin does.
From page 31, Multiclass Moves:
“If a move from another class refers to your level, count your levels from the level where you first gained a move from that class.”
So, you start out casting spells like a level 1 Wizard or Cleric, regardless of which level you first take the move at (or which version of multiclassing you use to grab it). The ‘treat yourself as one level lower for choosing the move‘ means just that: qualifying for the move in the first place. So, e.g., you couldn’t pick up a 2-5 move until level 3 or a 6-10 move until level 7.
Yeah, except I hate things that penalize players for building their character one way as opposed to another. I actually tend to regard it as bad design because it results in ‘trap’ options. Also, this doesn’t explain why the Fighter gets to not worry about this.
James Etheridge
Huh. Interesting. I’m not sure I like it, but at least it’s consistent. 🙂
Happy to help. And if you find you don’t like it, remember that changing the rules is something allowed by the rules. 🙂
It could be a limiter on the Paladin. They get a lot of cool stuff that the Fighter doesn’t, so getting to pick up awesome divine spellcasting might be too much.
Nope. Turns out it’s a limiter on spell casting.
James Etheridge I have no problems changing things, but I like to understand why they are the way they are before I do, and the seemingly inconsistent handling of this between classes was perplexing me. With that out of the way, I shall think about how I’d like to handle it.