Looking for some feedback on a wilderness hunting move…
When you must hunt or forage for food and water while Undertaking a Perilous Journey, the quartermaster rolls+WIS and subtract the number of days worth of rations you need to hunt for beyond the first. *On a hit, you find enough food and water to feed everyone in your group. *On a 7-9, choose one. *On a 6- choose one, and the GM chooses one.
– You attract unwelcome attention during your hunting.
– You don’t find enough, someone goes hungry and marks the weak debility.
– Your group travels through the wilds at half speed.
– Expend 1 ammo or use of adventuring gear.
If you have an animal companion with the Hunt training, add its cunning to your roll.
# This works out to the length of your journey in days minus one, so for a four-day journey, the roll gets -3.