And here’s the other. This one I’m less confident on; I think there’s too many moves that need the dragon to be present to be useful, and that realistically isn’t always going to happen. This one might be better as a CC, actually.
https://drive.google.com/file/d/0BwbHes6iNuGrMVRHd0dIVEFFWG8/view?usp=sharing
My 8yo is going to love this. Bravo!
I worry that this class overshadows a fighter. Why +10 on hp and d10 damage?
I’d recommend less damage, but allow the player to leverage the Dragon’s damage die (which is then d10)
Here’s the CC version. It’s much more streamlined, which I like, and reminds me of my earlier attempts to make a cavalier. I’m not 100% on how to improve Loyalty. Would increasing Loyalty be worth the equivalent of:
– An advanced move?
– An attribute increase?
– A Bond?
Peter J liiiiiink?
Ack, my bad. https://drive.google.com/open?id=0BwbHes6iNuGraTBWVEJRWXJnWDQ
Very nice playbook. However, I’m with Joseph F. Russo here. You should lower the basic damage die to d6, maybe d8, then when your Dragon makes damages, you could:
– Roll a stepped up die (so, d6 becomes d8)
– Or roll 2 class dice, and keep the best one (like some monster do).
Also, the move that “kills” your Dragon is cool, however I’d prefer a move that let you roll something like the “Last Breath” move. If you get 10+, you obtain great things in the scene, and your Dragon is left for dead, BUT it will return soon, safe and sound “it was just a scratch…”. 7+9 you get great things in the scene, but your Dragon is really dying. Choose between reducing its capabilities (he loses a move, or a power) or accept a GM quest to help your companion. 6- you get great things, but your Dragon dies at the end of the scene.