Watching “Critical Role” on geekandsundry.com
First off, I love the show. It’s a ton of fun to watch, and the GM and players are all entertaining as hell (I highly recommend it to everybody)
The thing that made me realize how much I love Dungeon World is a scene in the second episode. (They’re using D&D 5E)
Basically, one of the heroes cast a lightning spell on a creature that was soaking wet. The hero mentioned that it was soaking wet, and that he was casting the spell pretty much for that reason.
The hero hit with the spell, zap zap damage… but the water really had no bearing on the attack.
In my mind, I’m shouting “Have the creature stunned for a second! Have it take a bit of extra damage!
Did the wizard roll a 7-9? He didn’t realize that the puddle the creature is standing in has gotten to the fighter, and he sees the bolt of electricity hit the creature, and then arc through the puddle toward his friend.
Fighter, you look down in time to see a bolt of electricity charging toward you along the ground. What do you do? What do you do?!?”
The rules in other systems are often so tied into mechanics, that improv is pretty limited.
Sure, coming up with stuff in DW can often be a brain drain. But it’s so much more awesome when you can use stuff like this.