I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory.

I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory.

I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory. Is there gameplay mechanic where players accrue some time of points that they spend later when they make really good rolls?

6 thoughts on “I can’t find this particular “rule” but I feel like I read about it at one point if someone can refresh my memory.”

  1. I think the reverse is true. Fail a roll and gain an XP.

    Though various moves use ‘Hold’. So the better you roll, generally the more hold you accrue to spent on mechanical / narrative effects.

  2. Are you thinking of Bolster?  It’s on the general moves list – spend some downtime in study (or whatever) and get a few “plus one foward”s

  3. This sounds like Bolster to me:

    Bolster

    When you spend your leisure time in study, meditation, or hard practice, you gain preparation. If you prepare for a week or two, 1 preparation. If you prepare for a month or longer, 3 preparation. When your preparation pays off spend 1 preparation for +1 to any roll. You can only spend one preparation per roll.

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